A Christmas-themed GameBoy demo.

It is December 24th and Santa is nowhere to be seen in the night skies.

On the scene is Alice, a young witch here to investigate.

"The name's Alice, I sort things out!"


Controls:

Enter to start

WASD or arrow keys for movement

J for attack

K for jump

Controller support is buggy, if playing on browser, please use keyboard.


This was mainly made as a proof-of-concept demo for a game I plan to make, this was developed in little over a month and served as a learning experience for game development.

Unfortunately I was unable to include sound effects or music in time for Christmas, please forgive me.

Please look forward to the full game coming (possibly) in 2024!

Note for people downloading the ROM: While this game can be run in regular GameBoy mode, it was not built for it and thus is recommended that you run it in GBC mode.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorTeamWitchKraft
GenrePlatformer
Tags2D, Game Boy, Pixel Art, Singleplayer

Download

Download
rom.zip 228 kB

Install instructions

In "rom.zip", open the "rom" folder and open "game.gb" in your emulator of choice.

Note: does not run well in every emulator.

Comments

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(+1)

It's a cute fun game but I figure I could mention this:

* The first level had no "death fall zone" so the player stands in the boarder of the camera, which can lead to confusion on whether or not there's a death fall zone.

* I see artifacts where something with the color of the background gets on top of the health stars. Even with some moving platforms, you see stuff like this.

* The game lags whenever you encounter the jumping trees.

Other than that, the game mostly works and has a good pixel art.

I like how a certain visual of a background house kinda looked like an owl.

Ah yes the first screen was done like that on purpose to try and give the player a heads up to say "hey, there's gonna be platforming with pits later on" but I could've probably done it a bit more elegantly lol.

Those other issues seem to be inerrant to the engine I'm using but I'll try my best to address them in future projects.

Thank you for the kind words and feedback.